Nama  : Zahrul Zizki Dinanto
NRP    : 05111740000168
Kelas   : PBO-B

Terdapat 4 class yang digunakan untuk membuat Game Pong Java:
1. Renderer
2. Paddle
3. Ball
4. Pong


1. Class Ball

/**  
  * Source Code untuk Class Ball
  * @author (Zahrul Zizki Dinanto)
  * @NRP(05111740000168) 
  */ 
 import java.awt.Color;  
 import java.awt.Graphics;  
 import java.util.Random;  
 public class Ball  
 {  
      public int x, y, width = 25, height = 25;  
      public int motionX, motionY;  
      public Random random;  
      private Pong pong;  
      public int amountOfHits;  
      public Ball(Pong pong)  
      {  
           this.pong = pong;  
           this.random = new Random();  
           spawn();  
      }  
      public void update(Paddle paddle1, Paddle paddle2)  
      {  
           int speed = 5;  
           this.x += motionX * speed;  
           this.y += motionY * speed;  
           if (this.y + height - motionY > pong.height || this.y + motionY < 0)  
           {  
                if (this.motionY < 0)  
                {  
                     this.y = 0;  
                     this.motionY = random.nextInt(4);  
                     if (motionY == 0)  
                     {  
                          motionY = 1;  
                     }  
                }  
                else  
                {  
                     this.motionY = -random.nextInt(4);  
                     this.y = pong.height - height;  
                     if (motionY == 0)  
                     {  
                          motionY = -1;  
                     }  
                }  
           }  
           if (checkCollision(paddle1) == 1)  
           {  
                this.motionX = 1 + (amountOfHits / 5);  
                this.motionY = -2 + random.nextInt(4);  
                if (motionY == 0)  
                {  
                     motionY = 1;  
                }  
                amountOfHits++;  
           }  
           else if (checkCollision(paddle2) == 1)  
           {  
                this.motionX = -1 - (amountOfHits / 5);  
                this.motionY = -2 + random.nextInt(4);  
                if (motionY == 0)  
                {  
                     motionY = 1;  
                }  
                amountOfHits++;  
           }  
           if (checkCollision(paddle1) == 2)  
           {  
                paddle2.score++;  
                spawn();  
           }  
           else if (checkCollision(paddle2) == 2)  
           {  
                paddle1.score++;  
                spawn();  
           }  
      }  
      public void spawn()  
      {  
           this.amountOfHits = 0;  
           this.x = pong.width / 2 - this.width / 2;  
           this.y = pong.height / 2 - this.height / 2;  
           this.motionY = -2 + random.nextInt(4);  
           if (motionY == 0)  
           {  
                motionY = 1;  
           }  
           if (random.nextBoolean())  
           {  
                motionX = 1;  
           }  
           else  
           {  
                motionX = -1;  
           }  
      }  
      public int checkCollision(Paddle paddle)  
      {  
           if (this.x < paddle.x + paddle.width && this.x + width > paddle.x && this.y < paddle.y + paddle.height && this.y + height > paddle.y)  
           {  
                return 1; //bounce  
           }  
           else if ((paddle.x > x && paddle.paddleNumber == 1) || (paddle.x < x - width && paddle.paddleNumber == 2))  
           {  
                return 2; //score  
           }  
           return 0; //nothing  
      }  
      public void render(Graphics g)  
      {  
           g.setColor(Color.WHITE);  
           g.fillOval(x, y, width, height);  
      }  
 }


2. Class Paddle
/**  
  * Source Code untuk Class paddle
  * @author (Zahrul Zizki Dinanto)
  * @NRP(05111740000168) 
  */ 
 import java.awt.Color;  
 import java.awt.Graphics;  
 public class Paddle  
 {  
      public int paddleNumber;  
      public int x, y, width = 50, height = 250;  
      public int score;  
      public Paddle(Pong pong, int paddleNumber)  
      {  
           this.paddleNumber = paddleNumber;  
           if (paddleNumber == 1)  
           {  
                this.x = 0;  
           }  
           if (paddleNumber == 2)  
           {  
                this.x = pong.width - width;  
           }  
           this.y = pong.height / 2 - this.height / 2;  
      }  
      public void render(Graphics g)  
      {  
           g.setColor(Color.WHITE);  
           g.fillRect(x, y, width, height);  
      }  
      public void move(boolean up)  
      {  
           int speed = 15;  
           if (up)  
           {  
                if (y - speed > 0)  
                {  
                     y -= speed;  
                }  
                else  
                {  
                     y = 0;  
                }  
           }  
           else  
           {  
                if (y + height + speed < Pong.pong.height)  
                {  
                     y += speed;  
                }  
                else  
                {  
                     y = Pong.pong.height - height;  
                }  
           }  
      }  
 }  


3. Class Pong
/**  
  * Source Code untuk Class paddle
  * @author (Zahrul Zizki Dinanto)
  * @NRP(05111740000168) 
  */ 
 import java.awt.Color;  
 import java.awt.Graphics;  
 public class Paddle  
 {  
      public int paddleNumber;  
      public int x, y, width = 50, height = 250;  
      public int score;  
      public Paddle(Pong pong, int paddleNumber)  
      {  
           this.paddleNumber = paddleNumber;  
           if (paddleNumber == 1)  
           


4. Class Renderer

/**  
  * Source Code untuk Class Renderer
  * @author (Zahrul Zizki Dinanto)
  * @NRP(05111740000168) 
  */ 
 import java.awt.Graphics;  
 import java.awt.Graphics2D;  
 import javax.swing.JPanel;  
 public class Renderer extends JPanel  
 {  
      private static final long serialVersionUID = 1L;  
      @Override  
      protected void paintComponent(Graphics g)  
      {  
           super.paintComponent(g);  
           Pong.pong.render((Graphics2D) g);  
      }  
 } 












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